Ergonomics in Advanced Imaging

Jukka Häkkinen, Ph.D., Chair
Principal Investigator
Visual Cognition Research Group,
Institute of Behavioral Sciences,
University of Helsinki, Finland
Email: [email protected]
 Takashi Kawai, Ph.D., CPE-J, Co-Chair
Professor
Department of Intermedia Art and Science,
Faculty of Science and Engineering,
Waseda University, Japan
Email: [email protected]
 

Jacques G. Verly, Ph.D.
Professor
Department of Electrical Engineering and Computer Science,
Montefiore Institute,
University of Liege, Belgium
Email: [email protected]

 

Steven LaValle, Ph.D.
Professor of Virtual Reality and Robotics
at Faculty of Information Technology and Electrical Engineering,
University of Oulu, Finland
Email: [email protected]

Takashi Shibata, Ph.D.
Professor
School of Education,
Tokyo University of Social Welfare, Japan
Email: [email protected]

 

Background

The year of 2010 is called the “3D First Year”. That is because 2010 is the year when the movie “Avatar (20th Century Fox, 2009)” set a world record of box office and also when there was the surge of the screens designed for the stereoscopic (3D) images internationally. The “3D First Year” is also the year when the social concern for the impact on the 3D users has come to be recognized apparently, because at that time major manufacturers have released their new 3D televisions and games one after another to the market. In other words, it may be said that 2010 was the year when the needs for the ergonomic knowledge on 3D has increased.
In addition to 3D, practical use of advanced imaging technologies, such as VR (Virtual Reality), UHD (Ultra High Definition), HDR (High Dynamic Range), has been rapidly expanding in recent years. Along with this, provisions of ergonomic knowledge on advanced imaging are expected from industry such as manufacturers and content creators.

 

 

Objectives

To increase ergonomic knowledge for creation and application of advanced imaging content and system

To construct ergonomic guidelines for safe and comfort use of advanced imaging technologies

To bridge ergonomic knowledge and researchers with industries and professionals all over the world in terms of advanced imaging

To promote industry-academia collaboration such as advanced imaging system design / content creation utilizing ergonomic knowledge

 

Domains of Interest

Ergonomic knowledge on advanced imaging such as physical, physiological, psychological, cognitive, experiential, expressive and social characteristics

Practical application of ergonomic knowledge for system / content using advanced imaging technologies such as 3D, VR, UHD, HDR

 

Organizational Structure

The Technical Committee is a peer group of researchers, practitioners and educators without a hierarchical substructure.

 

International Collaborators

 

Advanced Imaging Society 

Advanced Imaging Society (AIS) was formed in 2009 by industry’s creative stakeholders including Walt Disney Studios, DreamWorks, IMAX, Dolby, Sony, Panasonic and others to advance creative arts and sciences of advanced imaging.
With chapters in U.S., China, Japan, Canada, E.U., India and U.K., AIS serves thousands of professional participants in over 20 countries active in improving the arts and technologies.

www.advancedimagingsociety.com

 

References

Kawai, T., Atsuta, D., Tomiyama, Y., Kim, S.H., Morikawa, H., Mitsuya, R. & Häkkinen, J., (2014) Disparity modifications and the emotional effects of stereoscopic images, SPIE, 9011, pp.901115-1-8.

Mustonen, T., Berg, M., Kaistinen, J., Kawai, T. & Häkkinen, J., (2013) Visual task performance using a monoclular see-through head-mounted display (HMD) while walking, Journal of Experimental Psychology, 19(4), pp.333-344.

Pölönen, M., Salmimaa, M., Takatalo, J. & Häkkinen, J. (2012) Subjective experiences of watching stereoscopic Avatar and U2 3D in a cinema. Journal of Electronic Imaging, 21(1), pp.011006-1-8.

Toyosawa, S., Kawai, T., Chen, C.S. & Lin, M.H. (2012) Differences in viewing history affect discomfort associated with stereoscopic video, Journal of the Society of Information Display, 28(8), pp.474-483.

Takatalo, J., Kawai, T., Kaistinen, J., Nyman, G. & Häkkinen, J. (2011) User experience in 3D stereoscopic games, Media Psychology, 14(1), pp.387-414.

Kawai, T., Häkkinen, J., Oshima, K., Saito, H., Yamazoe, T., Morikawa, H. & Nyman, G. (2011) Psycho-physiological effects of head-mounted displays in ubiquitous use, SPIE, 7881, pp.788107-1-12.

Häkkinen, J., Kawai, T., Takatalo, J., Mitsuya, R. & Nyman, G. (2010) What do people look at when they watch stereoscopic movies?, SPIE, 7524, pp.75240E-1-10.

 

Co-organized Seminars in 2016 1/2NEW OPPORTUNITIES FROM FINNISH-JAPANESE COLLABORATION IN VIRTUAL REALITY AND 360 VIDEO Part 1
Virtual reality (VR) and 360 video technologies are advancing rapidly. The new technologies enable immersive and exciting experiences as well as completely new ways of creating contents. Although there are great opportunities, there are also challenges, which stem from technology, but are equally related to content creation and ergonomics aspects.
In this seminar we outline Finnish-Japanese VR and 360 video research program where our aim is to bring together experts from different disciplines to promote wide-spreading the best possible experience.Download PDF
Co-organized Seminars in 2016 2/2

NEW OPPORTUNITIES FROM FINNISH-JAPANESE COLLABORATION IN VIRTUAL REALITY AND 360 VIDEO Part 2

Making Quality VR Content from shooting to viewing

Virtual reality (VR) and 360 video are not only about technology. Content is important. Although VR and 360 video are still at early stage, there would be empirical rules and tacit knowledges for making quality content.
In this seminar we aim at sharing the cutting edge approaches from Finnish and Japanese creators.

Download PDF

Co-organized Seminars in 2017

NEW OPPORTUNITIES FROM FINNISH-JAPANESE COLLABORATION IN VIRTUAL REALITY AND 360 VIDEO Part 3

Cyber-sickness and Quality of Experience in Virtual Reality and 360 Video

With advancement and expansion of virtual reality (VR) and 360 video technologies, social interests in user aspects are rapidly increasing.
Our 3rd corporate affiliate program seminar aims at reporting latest results on VR human factors from Finnish and Japanese researchers.

Download PDF

Action Plan

Activities Description Responsible Milestones
/Timeline
Deliverable
/Timeline
Organize a joint session / workshop with potential collaborators in IEA 2018 Congress or other occasions Planning session / workshop proposals Chair and co-chair According to specifications of congress / other occasions 2016-2018